Graveyards and Schoolyards (2023)

An interactive website designed to explore the Dartmouth College cemetery. I visually mapped certain gravestones, providing context on the cemetery's most significant members. I looked into the racial politics of graveyards, highlighting the absence of black slaves even though we know from other sources that they were there in Hanover. I showed how this was a significant historical loss as gravestones can tell the stories of families and overall migration patterns. I provided some resources on how to find lost graveyards of enslaved peoples and how to preserve graveyards.

A Cool Poster Series I Made and Like (2023)

Made for the Jones Media Center.

Dartmouth Meltdown (2022)

An Escape Room. This was in support of the Dartmouth Library’s Open Access Week in 2022. I co-wrote the story about an alien parasite in an abandoned Arctic research station. I did the sound design and I also designed the all of the promotion materials. Unfortunately, I got sick so I was not able to document it thoroughly. https://digitalcommons.dartmouth.edu/oa_week/2022/

A Long Walk Home (2020)

Play: https://rcweb.dartmouth.edu/~f003jsv/ALongWalkHome

An interactive narrative. The brief was to design a game about climate change. I really emphasized the act of walking and all physical exertion to encourage contemplation, shifting the experience away from they task-oriented form that games tend to occupy. I wanted to question the necessity of traditional markers of success in our play. I sought to combine the theme of wandering with that of dying. Wandering so often is about diversions, exploration and putting off the end, but in a dying world such movement in space and emotion is complicated; you can’t put off dying if everything around you is dying. All you can do is enjoy the interesting conversations along the way.

A Wall Street Education (2020)

Play: https://rcweb.dartmouth.edu/~f003jsv/AWallStreetEducation

Tip: Use the Library

An interactive narrative. To encourage financial literacy, I created a detective game where you seek to find out if Lehman executives committed any crimes in the run-up to the 2008 financial crisis. You win the game by finding three pieces of evidence you can use to build a case. I wanted to highlight the shifting politics behind the question of who gets to be a criminal and who is punished for failure. I also hoped to remind players of the importance of strong regulators and laws such as Sarbanes-Oxley. Many of these laws were already being actively undermined by 2015. AIG executives successfully sued the US government for saving the company, making hundreds of millions in compensation. Not a single bank executive was persecuted for 2008.